Project details

Small Full TCP 2D MMO

Company: Everyone, OpenSource

Period: 2015 - 2016

Duration: 20 weeks (full-time equivalent)

  • Game Programming
  • Java
  • Networking

A small MMO game, axed on a scripting system in javascript.
It was more a challange to develop it, and was not, at first, developed to be open-source.
But I don't want to see that project die, so the sources are open now.
Sources: https://github.com/AlexMog/MMO-Rulemasters-World

About me

Me
Canterbury, Royaume-Uni

IT Student (Epitech & University of Kent)

My skills

  • PHP
  • HTML
  • JavaScript
  • Java
  • Python
  • C++
  • HTML5
  • SQL
  • AngularJS
  • Microsoft Visual Studio
  • Java Enterprise Edition (JEE)
  • Shell Scripting
  • Emacs
  • Asm
  • Eclipse IDE



Endorse Alexandre's project

See Alexandre's profile


All Alexandre's projects

  • Small Full TCP 2D MMO (click to see)
    2015 - 2016 (20 weeks FTE)
    Client: Everyone, OpenSource
    • Game Programming
    • Java
    • Networking

    A small MMO game, axed on a scripting system in javascript.
    It was more a challange to develop it, and was not, at first, developed to be open-source.
    But I don't want to see that project die, so the sources are open now.
    Sources: https://github.com/AlexMog/MMO-Rulemasters-World

  • LibNet a networking native library in C++ (click to see)
    2014 - 2015 (10 weeks FTE)
    Client: Everyone, OpenSource
    Industry: Digital Products & Services
    • C++
    • Networking
    • Process Optimization

    A small MMO game, axed on a scripting system in javascript.
    It was more a challange to develop it, and was not, at first, developed to be open-source.
    But I don't want to see that project die, so the sources are open now.
    Sources: https://github.com/AlexMog/MMO-Rulemasters-World

  • Neural Networks simulation (click to see)
    2015 - 2015 (3 weeks FTE)
    Client: Everyone, OpenSource
    Industry: Computing
    • Artificial Neural Networks
    • Java
    • Networking

    A small MMO game, axed on a scripting system in javascript.
    It was more a challange to develop it, and was not, at first, developed to be open-source.
    But I don't want to see that project die, so the sources are open now.
    Sources: https://github.com/AlexMog/MMO-Rulemasters-World

Loading
Cookies help us deliver our services. By using our services, you agree to our use of cookies.